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Exhibition Record
31 October–23 November 2025

Summon in State of Ecstasy

《召唤》于《出神之境》

Studio record

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The Paper — China Shanghai International Arts Festival official account

Summon in State of Ecstasy

Ruoxi Ren’s Summon was presented in State of Ecstasy, a 2025 group exhibition curated by Yang Dan and Chen Qian for the Young Artist Support Program of the China Shanghai International Arts Festival. The painting brings machine vision and human visual experience into the same material surface. Its radiating, digitally inflected light is not an illustration of a real optical event, but a sign that remains legible to both human viewers and image-processing systems.

Summon belongs to a painting series begun in 2024. The works are made with acrylic on tempera-prepared wooden panels, combining dense surface texture with a light that appears computational, layered and difficult to locate in physical space. The image carries traces of diffusion-based image generation and machine vision, yet it is rebuilt through slow, manual painting.

This translation between screen and panel is central to Ruoxi Ren’s practice. The work does not oppose digital simulation to authentic human sight. It asks how both have already formed one another. For a generation whose visual memory was shaped by screens, synthetic light can produce recognition, attraction and even a sense of transcendence before it refers to anything in the physical world.

The exhibition State of Ecstasy used trance as an entry into altered states of perception. Across installation, moving image, sound and performance, it considered how technical media and structures of belief shape contemporary experiences of ritual, attention and estrangement. Summon entered this context as a materially painted image of impossible light: an interface between calculation and embodied looking.

The record is included in the Journal because it marks another position of the body within a technical system. Here the body is not captured as data or asked to approve an agent’s action. It is the viewing body, learning to recognise a light that belongs equally to painting, simulation and machine-readable images.